Fantasy Forest.

Fantasy Forest Scene, inteded delivery is the Unity engine. Major assets were modeled and sculpted high and projected to lower resolution meshes. Painted in substance painter, baked in Redshift 3D and delivered entire scene at 91k triangles.

Fantasy Environment Scene
Main scene, and a few of the asset process. All done in Maya, Zbrush, Substance Painter.
Background trees and meadows was a combination of Maya brushes and tree assets rendered to cards. Main items were modeled/sculpted in Maya/Zbrush and texture painted in Substance painter. Entire scene was delivered to Unity for realtime. 
Back to Top