3D Supervisor & Artist
Leverage strategic vision, and artistic talent to deliver high-impact design, content & design projects.
Solid success directing and implementing real time 3D content for games and gaming devices, from conception to launch. Partner with game design, 2D art, and engineering  teams to deliver the highest quality products in the market.
— Areas of Emphasis —
Manage and direct art team on multiple projects through development cycle
Cutting-edge 3D Realtime & Pre-Render
User Experience oriented game design & fundamentals
Support Marketing and Release strategy teams
Planning & forecasting team needs and assignments
Team budgeting, scheduling and asset management

Manager of Art & Sound | IGT | reno, NV | March 2019 - present
Efficiently lead and direct creative game art team in support of Premium & Licensed Gaming products.
Provided creative 3D direction for high profile licenses like Blake Shelton, Wheel of Fortune, Avatar, Ghostbusters, Batman along with original content games such as Captain Nemo's Treasures, Gong Xi Fa Cai & Dragon Lights.
Leading Company wide effort to create a library of Electric Gaming Machine & Merchandise renders and PSD's for our global studios and marketing use cases.
Maximized ROI by optimizing team development budgets with licensor provided content, internal tools, transitioned team to GPU based render workflow, implemented team photogrammetry tools scan studio.
Senior 3D Artist  | IGT | Reno, NV | March 2011 - March 2019
Efficiently lead and create 3D game art for Premium & Licensed games including Star Wars, Avatar, Batman, Wheel of Fortune, Alfred Hitchcock, Sex and the City and many others.
Lead the 3D team in the initial transition from proprietary engine to proprietary Unity 3D based game engine. Helped create workflow standards and guidelines for development by implementing naming conventions, content & structures.
Lead & created art for 6 months on the Bluprint R&D team for new designs, concepts, & patents. Attended Stanford d.School Design Thinking course.

3D Generalist | Los Angeles, CA | 2006 - 2011
As a 3D Generalist in Los Angeles I worked a many Post VFX houses like Zoic Studios, Method Studios, The Third Floor, EIGHT VFX, ABC Studios, Inhance Digital, Rhythm & Hues The Box and many others.
My projects as a generalist include TV Shows, commercials and feature films such as:
Iron Man 2, Fast and Furious, X-Files, Nightmare on Elm Street and more.
CSI, Fringe & Gossip Girl, Dog Fights (History Channel) and more.
Verizon, GMC, Lexus, Jameson Whiskey & Citgo and more.
Several game cinematic projects.

United States Marine Corps | 2000-2004

Digital Animation & Visual Effect School Orlando, Florida 2005
Technical Proficiency
Tools: Autodesk Maya, Unity 3D,, Redshift/VRay, Substance Painter, ZBrush, Adobe Suite, Perforce, Microsoft Office, JIRA, Confluence
Environments: Windows, OSX, Linux
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